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Chaos Group V-Ray for Maya 2.0
 nr ID: 305
V-Ray for Maya 2.0




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V-Ray for Maya jest jednym z najnowszych osiągnięć firmy Chaos Group. Opracowany na potrzeby najbardziej wymagających studii filmowych na całym świecie. Bezkompromisowo stabilny, interaktywny, łatwy w użyciu i o niespotykanej szybkości slinik renderujący. V-Ray for Maya umożliwia renderowanie nawet najbardziej złożonych scen z niezwykłą szybkością.
Zawiera także obszerną list funkcji ułatwiających proces renderowania, m. in. CarPaint Material, V-Ray LIght Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage oraz wiele innych.
V-Ray for Maya stał się wyborem wielu renomowanych producentów, takich jak Studio Metoda, Studio Zoic, Lux VFX, NYC LAB i wiele innych. W ciągu dwóch lat od swojej premiery V-Ray stał się głównym narzędziem do renderingu przy produkcji najbardziej wyróżnianych i nagradzanych filmów i produkcji.

Najważniejsze funkcje:

SHADING

  • Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.
  • Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scatering.
  • VRayCarPaintMtl - create stuning car paint shaders complete with base, flake and coat layers.
  • VRayToon shader - add an amazing cartoon-like feeling to your renderings.
  • Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelenght-dependent raytracing of the V-Ray core and allows you to create stuning close - ups of refractive objects with caustics that dazzle the eye.
  • Automatic support for both Mari and Mudbox style tiled textures - V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
  • Support for rendering of Maya fluids - the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume
  • Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

LIGHTS

  • Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
  • Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time.

CAMERA

  • Lens distortion through Nuke displacement maps - the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera.
  • Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode.
  • Option to turn off camera motion blur - V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
  • Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.

RENDER OUTPUT

  • Support for additional render elements - have full control in compositing by separating the render into render elements.
  • Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
  • VRayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
  • Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket

EFFECTS

  • Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera.
  • Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.

SCENE TRANSLATOR

  • Python callback for access to and modification of the translated V-Ray scene before rendering - this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
  • Support for .vrscene output for rendering with V-Ray Standalone

OPTIMIZATIONS

  • Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
  • On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
  • Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes
  • Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) - new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc
  • Faster rendering of subdivision surfaces, VRayFur and Maya hair - the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster

TOOLS

  • The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
  • Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity
  • Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files

Wymagania sprzętowe:

  • A SSE2- capable processor (Intel Pentium IV or later);
  • 2 GB RAM minimum;
  • A supported operating system:
  • Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions;
  • Microsoft® Windows Vista® Business (SP1 or higher), 32-bit or 64-bit versions;
  • Microsoft® Windows 7® 32-bit or 64-bit;
  • Fedora™ or compatible distributions;
  • Red Hat® Enterprise Linux® 5.3 WS (64-bit);
  • Apple® Mac OS® X 10.4.9 or higher for CPU rendering;
  • Apple® Mac OS® X 10.6.5 or higher for CPU and GPU rendering;

Obsługiwane platformy:

  • Maya 2008 (32- or 64-bit);
  • Maya 2009 (32- or 64-bit);
  • Maya 2010 (32- or 64-bit);
  • Maya 2011 (32- or 64-bit);
  • Maya 2012 (32- or 64-bit);

    Ważne: MAC versions of V-Ray 2.0 for Maya 2008, 2009 and 2010 doesn't support GPU rendering

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