V-Ray for Maya jest jednym z najnowszych osiągnięć firmy Chaos Group. Opracowany na potrzeby najbardziej wymagających studii filmowych na całym świecie. Bezkompromisowo stabilny, interaktywny, łatwy w użyciu i o niespotykanej szybkości slinik renderujący. V-Ray for Maya umożliwia renderowanie nawet najbardziej złożonych scen z niezwykłą szybkością.
Zawiera także obszerną list funkcji ułatwiających proces renderowania, m. in. CarPaint Material, V-Ray LIght Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage oraz wiele innych.
V-Ray for Maya stał się wyborem wielu renomowanych producentów, takich jak Studio Metoda, Studio Zoic, Lux VFX, NYC LAB i wiele innych. W ciągu dwóch lat od swojej premiery V-Ray stał się głównym narzędziem do renderingu przy produkcji najbardziej wyróżnianych i nagradzanych filmów i produkcji.
Najważniejsze funkcje:
SHADING
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scatering.
VRayCarPaintMtl - create stuning car paint shaders complete with base, flake and coat layers.
VRayToon shader - add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelenght-dependent raytracing of the V-Ray core and allows you to create stuning close - ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures - V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
Support for rendering of Maya fluids - the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume
Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.
LIGHTS
Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time.
CAMERA
Lens distortion through Nuke displacement maps - the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera.
Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode.
Option to turn off camera motion blur - V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.
RENDER OUTPUT
Support for additional render elements - have full control in compositing by separating the render into render elements.
Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
VRayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket
EFFECTS
Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera.
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.
SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering - this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone
OPTIMIZATIONS
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes
Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) - new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc
Faster rendering of subdivision surfaces, VRayFur and Maya hair - the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster
TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files
Wymagania sprzętowe:
A SSE2- capable processor (Intel Pentium IV or later);
2 GB RAM minimum;
A supported operating system:
Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions;
Microsoft® Windows Vista® Business (SP1 or higher), 32-bit or 64-bit versions;
Microsoft® Windows 7® 32-bit or 64-bit;
Fedora™ or compatible distributions;
Red Hat® Enterprise Linux® 5.3 WS (64-bit);
Apple® Mac OS® X 10.4.9 or higher for CPU rendering;
Apple® Mac OS® X 10.6.5 or higher for CPU and GPU rendering;
Obsługiwane platformy:
Maya 2008 (32- or 64-bit);
Maya 2009 (32- or 64-bit);
Maya 2010 (32- or 64-bit);
Maya 2011 (32- or 64-bit);
Maya 2012 (32- or 64-bit);
Ważne: MAC versions of V-Ray 2.0 for Maya 2008, 2009 and 2010 doesn't support GPU rendering