V-Ray for 3ds Max jest rozwiązaniem opracowanym przez firmę Chaos Group, które pozwala na szybkie tworzenie i edycję realistycznych obrazów 3D. VRay for 3ds Max to szybki rendering, który łączy w sobie moc silnika V-Ray z bezprecedensową elastycznością i szybkością interaktywnego systemu renderingu V-Ray RT.
Podstawowe funkcjie:
SHADING
Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects
VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping
VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID
Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye
LIGHTS
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister
RENDER OUTPUT
Support for additional render elements - have full control in compositing by separating the render into render elements
VrayLightSelect Render Element - become a master of lighting with the new VrayLightSelect feature and extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene
EFFECTS
VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views
VRayLensEffect render effect - simulate the inherent imperfections of real world cameras by adding a full range of bloom and glare effects complete with light dispersion and obstacle mapping
V-Ray Lens Analysis Tool - quickly create realistic (measured) distortion patterns for your V-Ray Physical Cameras. With the help of the V-Ray Lens Analysis tool you can easily match the distortion of your real world and your virtual cameras
Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
OPTIMIZATIONS
Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements
Wymagania sprzętowe:
A computer with 3ds Max (Design) 9 or later or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
Windows XP or Windows Vista, Windows 7, 32- or 64-bit versions (64-bit is recommended);
Intel Penium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended);
128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file